
The size and spacing property allows for the adjustment of the output of a Substance graph based on the current stamp state. ( Note: the end state is only available with the path tool.) This allows the creation of start and end points, which can be very useful for example to create zippers. A new property can be defined to specify to the Substance graph if a stamp inside a stroke is the first one, the last one, or any in the middle. These new properties unlock new kinds of strokes which weren’t possible before, like the arrow on the image above which features a different start and end visual. We took to the opportunity of the new path tool to add new properties to the dynamic stroke system. Improved dynamic strokes for paint along path feature This panel allows selecting, deleting, or renaming paths. When the Path tool is selected, the path made within the current paint layer is listed in the dedicated Path panel at the top of the 3D viewport. Re-edit paths (and their properties) with the Path panel Use the path to create loops, useful for both creating repeating patterns around specific areas, for example. To edit the shape of a path, simply click and drag a point to move along the 3D model surface. Click on an existing point and press delete to remove it. When the tool is active, simply click on the mesh surface to add a point. This new tool allows you to draw curves on the surface of the 3D model to create paint strokes. Inside the tool’s toolbar is a new icon dedicated to the Path tool. New tool to create paint strokes driven by a path with points Combined with Substance materials this new tool can open a lot of new possibilities. Similar to other applications, you can create bezier-based curves driven by points on the surface of your 3D object to draw patterns.

The Paint Along Path tool is a new way to paint strokes in the 3D viewport.

New paint along the path in the 3D viewport The following comes from the release notes for Substance 3D Painter 9.0.
